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Hard Nos: Siffrin is asexual, so no smut.
Unsure about something? Just ask! I'm cool with most things and will speak up if something is unexpectedly bugging me, but feel free to hit me up if you ever wanna double-check for your own sanity or whatever!
Comments on this post are are screened, anon commenting is enabled, IP logging is off.
Entry tags:
opt-out
In Stars and Time can get pretty heavy for such a cute-looking game! Subjects that might come up are:
Let me know if there's anything you'd like me to avoid, or if you'd like to just opt-out of any interactions with Siffrin entirely!
- Death
- Self-harm
- Suicide
- Child death
- Alcoholism
- Depression and self-loathing
Let me know if there's anything you'd like me to avoid, or if you'd like to just opt-out of any interactions with Siffrin entirely!
Entry tags:
application to
labofnature
OOC INFORMATION
Name: Kelly
Contact:
tinybro / orbynit @ discord
Permissions: here
Age: 32
Other characters?: N/A
Who Invited you?: mod invite
CHARACTER INFORMATION
Character Name: Siffrin
Assigned Nickname: The Wanderer
Age: Mid to late twenties
Canon: In Stars And Time
Canon point: Post-game
Character Information: wiki here
The wiki's biography section only covers pre-game for some reason, so as for the events of the game:
Siffrin accompanies his party to the town of Dormont and, after spending a night there, they finally enter Dormont's House of Change to face the King. Very early in their exploration of the House, Siffrin is killed by a trap and loops back in time to the day before back in Dormont, where he meets Loop and learns that he's stuck in a timeloop. Resolving to make use of it to help his friends get to the King and achieve victory, he spends a number of loops finding the way through the House and fighting the King until they finally win – only to end up looping back again anyway.
Realizing that winning isn't enough to end the loops, Siffrin gets closer with all his friends and faces the King again, only to loop back once more and find all that progress with everyone reset. Siffrin spends a great deal longer stuck in the timeloop, investigating what could be causing it while his mental health deteriorates. He learns about Wishcraft, how someone's wish likely caused all this, and about his shared origins with the King, but all avenues still lead to looping back.
Eventually, he ends up nuking all his relationships with his friends and sneaks off early to enter the House alone. Siffrin makes it through the House and challenges the King on his own, nearly ending up frozen in time forever, but is saved thanks to the timely arrival of his friends who manage to reverse the King's timestop on him instead of just defeating him. They proceed to the top of the House where they find reality itself cracking under the strain of the wish. Siffrin loses his shit at the thought of his friends going home and leaving him alone again, and is confronted by his friends until he admits to having wished to stay with them. With the rest of the party agreeing that they all also want to keep traveling together rather than going their separate ways after their quest's end, the timeloop is finally broken. Siffrin returns to Dormont amidst all the celebration to have one last (violent) encounter with Loop before rejoining his friends to properly close the book on their quest and begin their new journey together.
Personality:
► What is your character's most outstanding personality trait, and why?
Siffrin's struggle to open up emotionally, even to his closest friends, is pretty much his defining feature and the source of his most major struggles. It takes literally months being trapped in a timeloop and the near-destruction of reality itself to get him to just talk to his friends about how he feels. He much prefers listening to other people talk without having to contribute much himself, and tends to deflect with humor when pressed for his own input on serious matters. As he's happy to listen to his friends' personal problems and loves getting to know them better, the issue seems to be entirely a him thing, hesitant to burden others with his struggles and anxious about them thinking less of him if they knew more.
► What would make the character happiest? What is their ultimate goal?
Siffrin is a simple person. Literally all they want is to get to stay with their little found family even after the quest that brought them all together ends. They wish for it so hard they literally cause a timeloop and nearly break reality. It outranks even the deep longing for the home they can't remember. Fortunately for him, he finally got to achieve that goal. Unfortunately, that was right before being whisked away to this lab, so he'll be extra devastated to be stuck here and willing to do absolutely anything to get back home to his friends.
► If they had to sacrifice their own life to save someone else, would they do it? Why, or why not? Where do they draw the line?
They absolutely would, in a heartbeat. Siffrin was disconcertingly self-sacrificial even before being trapped in a timeloop fucked up their sense of consequence and self-preservation. He lost his eye protecting a kid, and his lack of care for his own life comes up in little ways all the time, from relief that it was only him that died the first time he looped back, to joking about it being okay for him to die in an explosion as long as he's the only casualty. There doesn't seem to be a point where they'd draw a line at all, especially after the timelooping.
► What was the darkest point of your character's life?
Several hours before the canonpoint he's drawn from, when Siffrin lashed out at his friends and torched all his interpersonal relationships in his attempt to rush things along. His mental and emotional state is already deeply fucked up by this point, and it's the last straw that sends him running off into the House alone to try soloing the final boss in a desperate, futile attempt to escape the loop. During that fight, he's briefly trapped in a nightmare of sorts that digs into all his insecurities about how his friends see him, saying they never want to see him again, that they hate being around him, that he's not even a real person, etc.
► Choose five horror-themed songs to create a playlist for your character, and detail why each song resonates with them.
In Hell We Live, Lament (Mili) - The most straightforward choice in this playlist, as the song seems to be about time travel/a timeloop and all the associated struggles and regrets.
Control (Halsey) - A song for Siffrin's self-loathing and feelings of inhumanity at his lowest point, and the monster he inadvertently becomes to his friends as he stops seeing them as real people and stops caring about the consequences of his actions.
ECHO (Gumi) - In the most literal sense, Siffrin comes from a monochrome setting after someone in the past made a wish that somehow eliminated color, which makes the lyrics oddly appropriate. Beyond that, though, it calls to mind Siffrin's struggle to understand why he's trapped in the timeloop, the way he has to literally face himself in multiple ways, and the way he burns bridges with all his friends in his final loop.
I Got No Time (Caleb Hyles) - This one feels very reminiscent of Siffrin's time stuck in the House of Dormont (despite being a Five Nights At Freddie's song of all things). It deals with the same feelings of hopeless, inescapable repetition and worsening mental state.
Happy Face (Jagwar Twin) - Evocative of Siffrin's strategy for dealing with the timeloops, which is to pretend that everything is fine and keep anyone from finding out exactly what he's dealing with even as it breaks him down mentally and emotionally.
Roommates?: I'd prefer two roommates if possible! Siffrin is slow to warm up to people and not very inclined to make new friends here, so he needs as much interaction forced upon him as possible.
Triggers/sensitive topics you'd like to avoid?: N/A
RP SAMPLES: TDM toplevel
Name: Kelly
Contact:
Permissions: here
Age: 32
Other characters?: N/A
Who Invited you?: mod invite
CHARACTER INFORMATION
Character Name: Siffrin
Assigned Nickname: The Wanderer
Age: Mid to late twenties
Canon: In Stars And Time
Canon point: Post-game
Character Information: wiki here
The wiki's biography section only covers pre-game for some reason, so as for the events of the game:
Siffrin accompanies his party to the town of Dormont and, after spending a night there, they finally enter Dormont's House of Change to face the King. Very early in their exploration of the House, Siffrin is killed by a trap and loops back in time to the day before back in Dormont, where he meets Loop and learns that he's stuck in a timeloop. Resolving to make use of it to help his friends get to the King and achieve victory, he spends a number of loops finding the way through the House and fighting the King until they finally win – only to end up looping back again anyway.
Realizing that winning isn't enough to end the loops, Siffrin gets closer with all his friends and faces the King again, only to loop back once more and find all that progress with everyone reset. Siffrin spends a great deal longer stuck in the timeloop, investigating what could be causing it while his mental health deteriorates. He learns about Wishcraft, how someone's wish likely caused all this, and about his shared origins with the King, but all avenues still lead to looping back.
Eventually, he ends up nuking all his relationships with his friends and sneaks off early to enter the House alone. Siffrin makes it through the House and challenges the King on his own, nearly ending up frozen in time forever, but is saved thanks to the timely arrival of his friends who manage to reverse the King's timestop on him instead of just defeating him. They proceed to the top of the House where they find reality itself cracking under the strain of the wish. Siffrin loses his shit at the thought of his friends going home and leaving him alone again, and is confronted by his friends until he admits to having wished to stay with them. With the rest of the party agreeing that they all also want to keep traveling together rather than going their separate ways after their quest's end, the timeloop is finally broken. Siffrin returns to Dormont amidst all the celebration to have one last (violent) encounter with Loop before rejoining his friends to properly close the book on their quest and begin their new journey together.
Personality:
► What is your character's most outstanding personality trait, and why?
Siffrin's struggle to open up emotionally, even to his closest friends, is pretty much his defining feature and the source of his most major struggles. It takes literally months being trapped in a timeloop and the near-destruction of reality itself to get him to just talk to his friends about how he feels. He much prefers listening to other people talk without having to contribute much himself, and tends to deflect with humor when pressed for his own input on serious matters. As he's happy to listen to his friends' personal problems and loves getting to know them better, the issue seems to be entirely a him thing, hesitant to burden others with his struggles and anxious about them thinking less of him if they knew more.
► What would make the character happiest? What is their ultimate goal?
Siffrin is a simple person. Literally all they want is to get to stay with their little found family even after the quest that brought them all together ends. They wish for it so hard they literally cause a timeloop and nearly break reality. It outranks even the deep longing for the home they can't remember. Fortunately for him, he finally got to achieve that goal. Unfortunately, that was right before being whisked away to this lab, so he'll be extra devastated to be stuck here and willing to do absolutely anything to get back home to his friends.
► If they had to sacrifice their own life to save someone else, would they do it? Why, or why not? Where do they draw the line?
They absolutely would, in a heartbeat. Siffrin was disconcertingly self-sacrificial even before being trapped in a timeloop fucked up their sense of consequence and self-preservation. He lost his eye protecting a kid, and his lack of care for his own life comes up in little ways all the time, from relief that it was only him that died the first time he looped back, to joking about it being okay for him to die in an explosion as long as he's the only casualty. There doesn't seem to be a point where they'd draw a line at all, especially after the timelooping.
► What was the darkest point of your character's life?
Several hours before the canonpoint he's drawn from, when Siffrin lashed out at his friends and torched all his interpersonal relationships in his attempt to rush things along. His mental and emotional state is already deeply fucked up by this point, and it's the last straw that sends him running off into the House alone to try soloing the final boss in a desperate, futile attempt to escape the loop. During that fight, he's briefly trapped in a nightmare of sorts that digs into all his insecurities about how his friends see him, saying they never want to see him again, that they hate being around him, that he's not even a real person, etc.
► Choose five horror-themed songs to create a playlist for your character, and detail why each song resonates with them.
In Hell We Live, Lament (Mili) - The most straightforward choice in this playlist, as the song seems to be about time travel/a timeloop and all the associated struggles and regrets.
Control (Halsey) - A song for Siffrin's self-loathing and feelings of inhumanity at his lowest point, and the monster he inadvertently becomes to his friends as he stops seeing them as real people and stops caring about the consequences of his actions.
ECHO (Gumi) - In the most literal sense, Siffrin comes from a monochrome setting after someone in the past made a wish that somehow eliminated color, which makes the lyrics oddly appropriate. Beyond that, though, it calls to mind Siffrin's struggle to understand why he's trapped in the timeloop, the way he has to literally face himself in multiple ways, and the way he burns bridges with all his friends in his final loop.
I Got No Time (Caleb Hyles) - This one feels very reminiscent of Siffrin's time stuck in the House of Dormont (despite being a Five Nights At Freddie's song of all things). It deals with the same feelings of hopeless, inescapable repetition and worsening mental state.
Happy Face (Jagwar Twin) - Evocative of Siffrin's strategy for dealing with the timeloops, which is to pretend that everything is fine and keep anyone from finding out exactly what he's dealing with even as it breaks him down mentally and emotionally.
Roommates?: I'd prefer two roommates if possible! Siffrin is slow to warm up to people and not very inclined to make new friends here, so he needs as much interaction forced upon him as possible.
Triggers/sensitive topics you'd like to avoid?: N/A
RP SAMPLES: TDM toplevel
Entry tags:
application to
sticksandbones
PLAYER INFO
Name: Kelly
Pronouns: any!
Contact:
tinybro / orbynit @ discord
Permissions: Here
CHARACTER INFO
Name: Siffrin
Canon: In Stars And Time
Canon Point: Post-game
Age: Mid-twenties
Species: Human
History: wiki link
The wiki's biography section only covers pre-game for some reason, so as for the events of the game:
Siffrin accompanies his party to Dormont and, after spending a night in town, they finally enter Dormont's House of Change to face the King. Very early in their exploration of the House, Siffrin is killed by a trap and loops back in time to the day before back in Dormont, where he meets Loop and learn that he's stuck in a timeloop. Resolving to make use of it to help his friends get to the King and achieve victory, he spends a number of loops finding the way through the House and fighting the King until they finally win – only to end up looping back again anyway.
Realizing that winning isn't enough to end the loops, Siffrin gets closer with all his friends and faces the King again, only to loop back once more and find all that progress with everyone reset. Siffrin spends a great deal longer stuck in the timeloop, investigating what could be causing it while his mental health deteriorates. He learns about Wishcraft, how someone's wish likely caused all this, and about his shared origins with the King, but all avenues still lead to looping back.
Eventually, he ends up nuking all his relationships with his friends and sneaks off early to enter the House alone. Siffrin makes it through the House and challenges the King on his own, nearly ending up frozen in time forever, but is saved thanks to the timely arrival of his friends who manage to reverse the King's timestop on him instead of just defeating him. They proceed to the top of the House where they find reality itself cracking under the strain of the wish. Siffrin loses his shit at the thought of his friends going home and leaving him alone again, and is confronted by his friends until he admits to having wished to stay with them. With the rest of the party agreeing that they all also want to keep traveling together rather than going their separate ways after their quest's end, the timeloop is finally broken. Siffrin returns to Dormont amidst all the celebration to have one last (violent) encounter with Loop before rejoining his friends to properly close the book on their quest and begin their new journey together.
Personality:
✽ What is your character's main motivation? What drives them and keeps them going?
Siffrin is most driven by his interpersonal connections. His secret desire through the whole game is to remain with the people he loves, and he credits Loop's presence through all the timelooping for helping him get through it and saving him from entirely sinking into despair (as opposed to the like 95% despair he achieves by the end).
✽ What is their biggest regret? Why?
With his memories so fucked up, pinpointing Siffrin's biggest regret for most of his story is a bit difficult. Part of him regrets running away from home in the first place, since it resulted in his current state, but he doesn't remember home enough to really crave it as more than an abstract concept and something to fill the void of his personal history, and wouldn't give up being with his friends to return to a total unknown. At this point, having escaped timeloop hell, he mostly regrets hurting his friends and not having just talked to them about wanting to remain together from the start.
✽ What is their worst fear? Their greatest comfort?
His greatest fear is being totally alone again, and (understandably) his greatest comfort is just being with his little found family.
✽ Top three strengths?
1. He 's very kind at heart, and not even just to the people he's close to. He'd die for his friends in a heartbeat, of course, but he also gave his own eye protecting Bonnie when they literally just met, he goes out of his way to do little favors and sidequests even for total strangers in town, and he even once made the mistake of thinking they could resolve things with the King peacefully. And in the very end, even after Loop literally tries to kill him, he's quick to forgive and sympathize with Loop's situation.
2. For all that the game is about Siffrin's downward spiral, they're pretty damn resilient, only really beginning to deteriorate badly after hitting major roadblocks that make their situation seem hopeless. Again and again (and again and again and again) they get back up and start again with only brief breaks to quietly lose their shit when alone.
3. Very good listener! Siffrin will listen to any random stranger talk about anything, and he really loves getting to just sit quietly with all his friends and hear them talk without having to contribute. It's nice ☺️
✽ Top three weaknesses?
1. Siffrin is basically allergic to opening up and being vulnerable, even with the people he cares about most, even to his own detriment. He will literally go through timeloop hell for eternity before burdening anyone with his problems, and frequently falls back on humor to deflect and avoid telling anyone anything important.
2. He's prone to blaming himself for everything and putting himself down, and it only gets worse the more hopeless things seem. He goes from "wow I'm so bad at my job, I'd have died immediately and screwed over all my friends without the timelooping" to "I'm a horrible disgusting manipulative person and everyone hates me etc etc".
3. He's self-sacrificing to an extremely unhealthy degree. He treats his own life like it's less valuable than anyone else's, even when doing so upsets the people around him, and he's a bit too quick to get himself killed to loop back when needed and just shrugs off his own deaths with "oh well, at least I'm the only one that died".
✽ What was their last lie?
Without going back to check the actual game, it was almost certainly some variation of "I'm fine" or "nothing's wrong".
Inventory:
- KnifeKey (a dagger)
- Crafted cloak (enchanted with magic that lets it grow with him and makes it comfortably warm or cool no matter the weather)
- A few healing/buffing tonics
- A variety of random and mostly useless shit he picked up and stashed in his many pockets, the most notable of which are a Silver Coin, a Sharpening Stone, and a photo of Siffrin alone in an empty room
Abilities:
- Fast, dextrous, and good with a dagger
- Fairly good at finding and disarming traps
- Solid survival skills after many years are traveling and homelessness
The whole wiki page on Craft (the game's version of magic) is here, but to briefly cover what Siffrin can do in layman's terms:
- Minor healing and buffing magic
- Non-elemental offensive magic that deals slashing, bludgeoning, or piercing damage
- Wish-based magic that can ensure a certain result or grant the ability to make that wish come true somehow, requiring specific rituals of varying levels of complexity that Siffrin only knows subconsciously. Greater belief/willpower is needed to match the size of the wish and there's great potential for Bad Times if contradictory wishes happen or the universe decides to answer a wish in an unpleasant way. Most commonly used in small ways (like "please let this woodcarving turn out well") without even realizing it.
Sample: TDM toplevel
Name: Kelly
Pronouns: any!
Contact:
Permissions: Here
CHARACTER INFO
Name: Siffrin
Canon: In Stars And Time
Canon Point: Post-game
Age: Mid-twenties
Species: Human
History: wiki link
The wiki's biography section only covers pre-game for some reason, so as for the events of the game:
Siffrin accompanies his party to Dormont and, after spending a night in town, they finally enter Dormont's House of Change to face the King. Very early in their exploration of the House, Siffrin is killed by a trap and loops back in time to the day before back in Dormont, where he meets Loop and learn that he's stuck in a timeloop. Resolving to make use of it to help his friends get to the King and achieve victory, he spends a number of loops finding the way through the House and fighting the King until they finally win – only to end up looping back again anyway.
Realizing that winning isn't enough to end the loops, Siffrin gets closer with all his friends and faces the King again, only to loop back once more and find all that progress with everyone reset. Siffrin spends a great deal longer stuck in the timeloop, investigating what could be causing it while his mental health deteriorates. He learns about Wishcraft, how someone's wish likely caused all this, and about his shared origins with the King, but all avenues still lead to looping back.
Eventually, he ends up nuking all his relationships with his friends and sneaks off early to enter the House alone. Siffrin makes it through the House and challenges the King on his own, nearly ending up frozen in time forever, but is saved thanks to the timely arrival of his friends who manage to reverse the King's timestop on him instead of just defeating him. They proceed to the top of the House where they find reality itself cracking under the strain of the wish. Siffrin loses his shit at the thought of his friends going home and leaving him alone again, and is confronted by his friends until he admits to having wished to stay with them. With the rest of the party agreeing that they all also want to keep traveling together rather than going their separate ways after their quest's end, the timeloop is finally broken. Siffrin returns to Dormont amidst all the celebration to have one last (violent) encounter with Loop before rejoining his friends to properly close the book on their quest and begin their new journey together.
Personality:
✽ What is your character's main motivation? What drives them and keeps them going?
Siffrin is most driven by his interpersonal connections. His secret desire through the whole game is to remain with the people he loves, and he credits Loop's presence through all the timelooping for helping him get through it and saving him from entirely sinking into despair (as opposed to the like 95% despair he achieves by the end).
✽ What is their biggest regret? Why?
With his memories so fucked up, pinpointing Siffrin's biggest regret for most of his story is a bit difficult. Part of him regrets running away from home in the first place, since it resulted in his current state, but he doesn't remember home enough to really crave it as more than an abstract concept and something to fill the void of his personal history, and wouldn't give up being with his friends to return to a total unknown. At this point, having escaped timeloop hell, he mostly regrets hurting his friends and not having just talked to them about wanting to remain together from the start.
✽ What is their worst fear? Their greatest comfort?
His greatest fear is being totally alone again, and (understandably) his greatest comfort is just being with his little found family.
✽ Top three strengths?
1. He 's very kind at heart, and not even just to the people he's close to. He'd die for his friends in a heartbeat, of course, but he also gave his own eye protecting Bonnie when they literally just met, he goes out of his way to do little favors and sidequests even for total strangers in town, and he even once made the mistake of thinking they could resolve things with the King peacefully. And in the very end, even after Loop literally tries to kill him, he's quick to forgive and sympathize with Loop's situation.
2. For all that the game is about Siffrin's downward spiral, they're pretty damn resilient, only really beginning to deteriorate badly after hitting major roadblocks that make their situation seem hopeless. Again and again (and again and again and again) they get back up and start again with only brief breaks to quietly lose their shit when alone.
3. Very good listener! Siffrin will listen to any random stranger talk about anything, and he really loves getting to just sit quietly with all his friends and hear them talk without having to contribute. It's nice ☺️
✽ Top three weaknesses?
1. Siffrin is basically allergic to opening up and being vulnerable, even with the people he cares about most, even to his own detriment. He will literally go through timeloop hell for eternity before burdening anyone with his problems, and frequently falls back on humor to deflect and avoid telling anyone anything important.
2. He's prone to blaming himself for everything and putting himself down, and it only gets worse the more hopeless things seem. He goes from "wow I'm so bad at my job, I'd have died immediately and screwed over all my friends without the timelooping" to "I'm a horrible disgusting manipulative person and everyone hates me etc etc".
3. He's self-sacrificing to an extremely unhealthy degree. He treats his own life like it's less valuable than anyone else's, even when doing so upsets the people around him, and he's a bit too quick to get himself killed to loop back when needed and just shrugs off his own deaths with "oh well, at least I'm the only one that died".
✽ What was their last lie?
Without going back to check the actual game, it was almost certainly some variation of "I'm fine" or "nothing's wrong".
Inventory:
- KnifeKey (a dagger)
- Crafted cloak (enchanted with magic that lets it grow with him and makes it comfortably warm or cool no matter the weather)
- A few healing/buffing tonics
- A variety of random and mostly useless shit he picked up and stashed in his many pockets, the most notable of which are a Silver Coin, a Sharpening Stone, and a photo of Siffrin alone in an empty room
Abilities:
- Fast, dextrous, and good with a dagger
- Fairly good at finding and disarming traps
- Solid survival skills after many years are traveling and homelessness
The whole wiki page on Craft (the game's version of magic) is here, but to briefly cover what Siffrin can do in layman's terms:
- Minor healing and buffing magic
- Non-elemental offensive magic that deals slashing, bludgeoning, or piercing damage
- Wish-based magic that can ensure a certain result or grant the ability to make that wish come true somehow, requiring specific rituals of varying levels of complexity that Siffrin only knows subconsciously. Greater belief/willpower is needed to match the size of the wish and there's great potential for Bad Times if contradictory wishes happen or the universe decides to answer a wish in an unpleasant way. Most commonly used in small ways (like "please let this woodcarving turn out well") without even realizing it.
Sample: TDM toplevel
Entry tags:
psl
[It's all over. And yet not, because they're going to continue traveling together. One thing ends and another begins and the world hasn't ended.
But however final that conversation with the Head Housemaiden had felt, it turns out that beginning and end are a lot less distinct than anticipated. It's not like they were gonna immediately take off on a new journey, after all. Especially not when the whole of Dormont is eager to celebrate with their heroes.
The End Of The World party has become a The World Didn't End party, as promised, and the shift in theme only seems to have amped up the energy of the festivities. Which is fair enough. Mirabelle, the Chosen One, has been mobbed nonstop by both grateful townsfolk and friends from the House, and she looks happy enough to see everyone safe and movie that a rescue isn't even warranted. Odile looks genuinely happy, deep in conversation with the librarian from the House. And it looks like Bonnie is making friends with some of the local kids, or at least enjoying the awe as they regale them with stories of their adventure.
It's good. Everyone is happy and full of life. It's just kind of...overwhelming? Siffrin wasn't exactly big on crowds even before the timelooping business, and it's been so long with just the same few faces repeating the same lines that this is all A Lot. Their general air of quiet mystery and exhaustion has kept most people from doing more than offering their thanks in passing, but Siffrin still feels drained regardless. It's so loud.
But he couldn't spoil the fun for everyone else. They deserve it after saving the whole country, and especially after dealing with all his nonsense. So he quietly slips away while they're all otherwise occupied. He doesn't intend to go far – the idea of not having his family nearby spikes anxious tightness in his chest, and he doubts that's gonna go away anytime soon – but just...around back of one of the buildings should be fine, right? He can peek around the side periodically to reassure himself with a glimpse of everyone. He just needs a wall to muffle the festivities somewhat.]
But however final that conversation with the Head Housemaiden had felt, it turns out that beginning and end are a lot less distinct than anticipated. It's not like they were gonna immediately take off on a new journey, after all. Especially not when the whole of Dormont is eager to celebrate with their heroes.
The End Of The World party has become a The World Didn't End party, as promised, and the shift in theme only seems to have amped up the energy of the festivities. Which is fair enough. Mirabelle, the Chosen One, has been mobbed nonstop by both grateful townsfolk and friends from the House, and she looks happy enough to see everyone safe and movie that a rescue isn't even warranted. Odile looks genuinely happy, deep in conversation with the librarian from the House. And it looks like Bonnie is making friends with some of the local kids, or at least enjoying the awe as they regale them with stories of their adventure.
It's good. Everyone is happy and full of life. It's just kind of...overwhelming? Siffrin wasn't exactly big on crowds even before the timelooping business, and it's been so long with just the same few faces repeating the same lines that this is all A Lot. Their general air of quiet mystery and exhaustion has kept most people from doing more than offering their thanks in passing, but Siffrin still feels drained regardless. It's so loud.
But he couldn't spoil the fun for everyone else. They deserve it after saving the whole country, and especially after dealing with all his nonsense. So he quietly slips away while they're all otherwise occupied. He doesn't intend to go far – the idea of not having his family nearby spikes anxious tightness in his chest, and he doubts that's gonna go away anytime soon – but just...around back of one of the buildings should be fine, right? He can peek around the side periodically to reassure himself with a glimpse of everyone. He just needs a wall to muffle the festivities somewhat.]