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Jun. 15th, 2024 05:27 am
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PLAYER INFO
Name: Kelly
Pronouns: any!
Contact: [plurk.com profile] tinybro / orbynit @ discord
Permissions: Here

CHARACTER INFO

Name: Siffrin
Canon: In Stars And Time
Canon Point: Post-game
Age: Mid-twenties
Species: Human

History: wiki link

The wiki's biography section only covers pre-game for some reason, so as for the events of the game:

Siffrin accompanies his party to Dormont and, after spending a night in town, they finally enter Dormont's House of Change to face the King. Very early in their exploration of the House, Siffrin is killed by a trap and loops back in time to the day before back in Dormont, where he meets Loop and learn that he's stuck in a timeloop. Resolving to make use of it to help his friends get to the King and achieve victory, he spends a number of loops finding the way through the House and fighting the King until they finally win – only to end up looping back again anyway.

Realizing that winning isn't enough to end the loops, Siffrin gets closer with all his friends and faces the King again, only to loop back once more and find all that progress with everyone reset. Siffrin spends a great deal longer stuck in the timeloop, investigating what could be causing it while his mental health deteriorates. He learns about Wishcraft, how someone's wish likely caused all this, and about his shared origins with the King, but all avenues still lead to looping back.

Eventually, he ends up nuking all his relationships with his friends and sneaks off early to enter the House alone. Siffrin makes it through the House and challenges the King on his own, nearly ending up frozen in time forever, but is saved thanks to the timely arrival of his friends who manage to reverse the King's timestop on him instead of just defeating him. They proceed to the top of the House where they find reality itself cracking under the strain of the wish. Siffrin loses his shit at the thought of his friends going home and leaving him alone again, and is confronted by his friends until he admits to having wished to stay with them. With the rest of the party agreeing that they all also want to keep traveling together rather than going their separate ways after their quest's end, the timeloop is finally broken. Siffrin returns to Dormont amidst all the celebration to have one last (violent) encounter with Loop before rejoining his friends to properly close the book on their quest and begin their new journey together.

Personality:
✽ What is your character's main motivation? What drives them and keeps them going?
Siffrin is most driven by his interpersonal connections. His secret desire through the whole game is to remain with the people he loves, and he credits Loop's presence through all the timelooping for helping him get through it and saving him from entirely sinking into despair (as opposed to the like 95% despair he achieves by the end).

✽ What is their biggest regret? Why?
With his memories so fucked up, pinpointing Siffrin's biggest regret for most of his story is a bit difficult. Part of him regrets running away from home in the first place, since it resulted in his current state, but he doesn't remember home enough to really crave it as more than an abstract concept and something to fill the void of his personal history, and wouldn't give up being with his friends to return to a total unknown. At this point, having escaped timeloop hell, he mostly regrets hurting his friends and not having just talked to them about wanting to remain together from the start.

✽ What is their worst fear? Their greatest comfort?
His greatest fear is being totally alone again, and (understandably) his greatest comfort is just being with his little found family.

✽ Top three strengths?
1. He 's very kind at heart, and not even just to the people he's close to. He'd die for his friends in a heartbeat, of course, but he also gave his own eye protecting Bonnie when they literally just met, he goes out of his way to do little favors and sidequests even for total strangers in town, and he even once made the mistake of thinking they could resolve things with the King peacefully. And in the very end, even after Loop literally tries to kill him, he's quick to forgive and sympathize with Loop's situation.
2. For all that the game is about Siffrin's downward spiral, they're pretty damn resilient, only really beginning to deteriorate badly after hitting major roadblocks that make their situation seem hopeless. Again and again (and again and again and again) they get back up and start again with only brief breaks to quietly lose their shit when alone.
3. Very good listener! Siffrin will listen to any random stranger talk about anything, and he really loves getting to just sit quietly with all his friends and hear them talk without having to contribute. It's nice ☺️

✽ Top three weaknesses?
1. Siffrin is basically allergic to opening up and being vulnerable, even with the people he cares about most, even to his own detriment. He will literally go through timeloop hell for eternity before burdening anyone with his problems, and frequently falls back on humor to deflect and avoid telling anyone anything important.
2. He's prone to blaming himself for everything and putting himself down, and it only gets worse the more hopeless things seem. He goes from "wow I'm so bad at my job, I'd have died immediately and screwed over all my friends without the timelooping" to "I'm a horrible disgusting manipulative person and everyone hates me etc etc".
3. He's self-sacrificing to an extremely unhealthy degree. He treats his own life like it's less valuable than anyone else's, even when doing so upsets the people around him, and he's a bit too quick to get himself killed to loop back when needed and just shrugs off his own deaths with "oh well, at least I'm the only one that died".

✽ What was their last lie?
Without going back to check the actual game, it was almost certainly some variation of "I'm fine" or "nothing's wrong".

Inventory:
- KnifeKey (a dagger)
- Crafted cloak (enchanted with magic that lets it grow with him and makes it comfortably warm or cool no matter the weather)
- A few healing/buffing tonics
- A variety of random and mostly useless shit he picked up and stashed in his many pockets, the most notable of which are a Silver Coin, a Sharpening Stone, and a photo of Siffrin alone in an empty room

Abilities:
- Fast, dextrous, and good with a dagger
- Fairly good at finding and disarming traps
- Solid survival skills after many years are traveling and homelessness

The whole wiki page on Craft (the game's version of magic) is here, but to briefly cover what Siffrin can do in layman's terms:
- Minor healing and buffing magic
- Non-elemental offensive magic that deals slashing, bludgeoning, or piercing damage
- Wish-based magic that can ensure a certain result or grant the ability to make that wish come true somehow, requiring specific rituals of varying levels of complexity that Siffrin only knows subconsciously. Greater belief/willpower is needed to match the size of the wish and there's great potential for Bad Times if contradictory wishes happen or the universe decides to answer a wish in an unpleasant way. Most commonly used in small ways (like "please let this woodcarving turn out well") without even realizing it.

Sample: TDM toplevel

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Siffrin

June 2024

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